Tower Upgrades (5 levels, 3 paths at L3, mastery at L5)
Blaster ($50) — Reliable DPS
A: Gatling (fire rate+pierce) | B: Marksman (damage+anti-armor) | C: Shotgun (cone burst)
Freeze Ray ($75) — Crowd Control
A: Deep Freeze (strong slow+stun) | B: Cryo Blast (AoE slow field) | C: Permafrost (passive slow aura)
Sniper ($100) — Anti-tank, reveals stealth
A: Anti-Materiel (huge dmg, ignore armor) | B: Spotter (mark +25% dmg) | C: Assassin (execute low HP)
Plasma Cannon ($125) — AoE specialist
A: Nova Cannon (bigger splash) | B: Plasma Field (DoT zone) | C: Singularity (pull enemies)
Tesla Coil ($150) — Chain + shield breaker
A: Arc Reactor (8 chains) | B: EMP (strip shields+stun) | C: Storm (random area lightning)
Missile Battery ($200) — Max destruction
A: Carpet Bomb (3 missiles) | B: Bunker Buster (+300% vs boss) | C: Swarm Rockets (many small)
Beam Tower ($175) — Continuous laser
A: Overcharge (faster ramp, high dmg) | B: Disruption (+25% dmg debuff) | C: Prism (bouncing beam)
Pylon ($100) — Support aura (no attack)
A: Overclock (+50% atk speed) | B: Radar (+range, reveal stealth) | C: War Cry (damage buff aura)
Harvester ($125) — Generates income (no attack)
A: Refinery ($65/wave at L5) | B: Scavenger (kill bonus gold) | C: Recycler (HP-to-gold)
Hive ($200) — Spawns temporary mini-towers
A: War Hive (attack drones x3) | B: Support Hive (slow/weaken) | C: Queen (champion drone)
Enemy Types
Drone (50 HP) — Basic enemy, no special traits
Scout (25 HP) — Very fast, low HP
Brute (220 HP) — Armored (3). Immune: slow
Speeder (80 HP) — Speed burst at 50% HP. Immune: slow, pull
Tank (600 HP) — Heavy armor (8). Immune: stun, execute, pull
Shielded (120 HP) — Shield (40), regenerates. Immune: chain
Splitter (80 HP) — Splits into 2 scouts on death. Immune: execute
Stealther (60 HP) — Invisible until near towers or damaged. Immune: mark
Healer (100 HP) — Heals nearby allies 5 HP/s. Immune: DoT
Boss (2200+ HP) — Armored, shielded, heals allies. Immune: stun, execute, pull
Phaser (150 HP) — Teleports forward every 4s. Immune: slow, stun
Berserker (300 HP) — Armored (3). Below 50%: +50% speed, loses half armor. Immune: stun
Swarm (15 HP) — Tiny, fast, huge numbers. Immune: splash (50% reduction)
Titan (5500+ HP) — Mega-boss: armor, shield, heal aura, tower stun. Immune: slow, stun, execute, DoT, pull, mark
Overlord (12000+ HP) — Superboss every 5 waves: massive armor (20), shield (800), heal aura, tower stun. Immune: slow, stun, execute, DoT, pull, mark, chain, splash
Strategy Tips
Place towers near path bends where enemies spend more time in range.
Freeze Rays are great support — slow enemies for your damage towers.
Snipers reveal stealthed enemies and deal huge single-target damage.
Beam towers ramp up damage — best against bosses and tanks.
Pylons buff nearby towers — place them in tower clusters.
Choose upgrade paths wisely — Gatling for crowds, Marksman for armor.
Coordinate with your partners! Cover different sections of the path.
Sell underperforming towers for 50% refund to fund upgrades.
Kill rewards: 60% to killer, 40% shared among all players.